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Architecture Machine
2017
Interaction Design Studio
Evolution
Nicholas Negroponte
1970
Course Backbone
Evolution = History + Future
History
What is Architecture Machine (ArchMech)?
ArchMech is a conceptualized machine that could achieve computer-aided tasks. Unlike the computerized machine - computers, it demands dialogue and mutual interruptibility to achieve evolution. It adapts heuristics and understands the change in context and outliers, based on the rule of "5 subassemblies". It will help human and machine transform from symbiosis to mutualism.
5 Subassemblies: Process of adaptability
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Heuristic Mechanism
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Rote Apparatus
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Conditioning Device
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Reward Selector
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Forgetting Convenience
Limit the search for solutions
Retain the circumstances for use next time
Handle all non-exceptional information (Habits)
Select from any action "the teacher" likes
Discard the irrelevant
Heuristics = Degree of uncertainty = Possibilities
Computer-aided demands dialogue to evolve
Adaptability means the machine will transform in response to a change in context
Future

Two parts are easily been ignored during this procedure
Build the relationship
Create
experiences
Think about the relationship between visual and expression
When the product is released to the customer, how does it make them feel?
because
Trim material
Arrange info hierarchy
Refine details
[
]
TAKES TOO MUCH TIME

New design process
Control variables
Fonts
Colors
Propotion
Layout




CONVERSATION MODEL
Describe the situation in Cybernetic language

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